Author Topic: Future developments in ship skins  (Read 11200 times)

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Offline DahBlount

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Future developments in ship skins
I'm not sure if anyone noticed this but many of the ships, mostly large, non-fighter/bomber ships, don't have new skins under the 3.6.12 MVPs. Are there plans to edit the skins of say, the Sathanas and Colossus, as well as the Rakshasa class cruisers and many others? Also is there any plan to possibly edit the FS1 skins as well?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline yuezhi

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Re: Future developments in ship skins
it exists
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Offline DahBlount

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Re: Future developments in ship skins
WHY DO I NOT HAVE THIS IT LOOKS AMAZING!!!
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Mars

  • I have no originality
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Re: Future developments in ship skins
lol, check out the Freespace Upgrade Project forums, read the sticky threads. Beauty is more than skin deep.

 
Re: Future developments in ship skins
There have been a lot of new models made since the last MVPs were released, you're just expected to pick through them and manually install them by hand if you want to actually see them in-game.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: Future developments in ship skins
Holy Satanas! I guess they will all be released in mediavps 14 and so it is worth waiting?

 

Offline Mars

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Re: Future developments in ship skins
Well, a lot of these new models are available now at no cost to you but the thirty or so minutes it will take to download them. . . so I guess if your time is really scarce it could be?

 
Re: Future developments in ship skins
Downloading should not be a problem nowadays :)
Where can i find them? You described, but im kinda new to this forum. Maybe you can offer a link please?

 
 
Re: Future developments in ship skins
Well, a lot of these new models are available now at no cost to you but the thirty or so minutes it will take to download them. . . so I guess if your time is really scarce it could be?

Downloading time isn't the issue, it's the time needed to learn how FSO and the MVPs arrange assets and how to override that with whatever's been distributed for a given upgrade. The idea that this is convenient, quick or easy for newbies to learn is, frankly, a convenient fantasy.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline The E

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Re: Future developments in ship skins
Downloading time isn't the issue, it's the time needed to learn how FSO and the MVPs arrange assets and how to override that with whatever's been distributed for a given upgrade. The idea that this is convenient, quick or easy for newbies to learn is, frankly, a convenient fantasy.

Yo, PH, can you be a bit more constructive and a LOT less passive-aggressive? kthxbai
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crybertrance

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Re: Future developments in ship skins
I have to agree with The_E there... PH... is it that difficult for you to be constructive?? Granted, that "optional goodies" installation process is a bit not noob-friendly, but you are sure as hell not being helpful to the situation at hand...  :doubt:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
Re: Future developments in ship skins
Alright, I'm uploading some of my .vp packed nu models, that should make the installing part a bit easier.

 

Offline DahBlount

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Re: Future developments in ship skins
I did not mean for all this to happen. :nervous:

Alright, I'm uploading some of my .vp packed nu models, that should make the installing part a bit easier.

Thanks give us a link when you are done.

In other news, can anyone tell me what software people use to make these godly textures, skins, and models? I think I may want to get into it myself.
« Last Edit: July 14, 2013, 10:10:20 am by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

  

Offline Shivan Hunter

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Re: Future developments in ship skins
Quote
I did not mean for all this to happen. :nervous:
You're fine lol, arguments about release dates are commonplace on HLP :P

To make models, Wings3d is free, good, and relatively simple to use. Once a model is done, you open it up in PCS2 (POF Constructor Suite 2), set some things like subsystems and glowpoints, and save as a POF, FS's model format.

Wings can;t export everything a FS model needs, such as hierarchy (subobjects and parent objects), so I usually have to go therough Blender for that. Blender... takes some getting used to. Some people use it for all their modelling needs because it's incredibly powerful.

To make textures, Gimp is free and as good as Photoshop is once you get used to the interface. Gimp can save as TGA which FS can use as a texture, but for final releases people usually use ATI's Compressionator or Nvidia's nvdxt to compress in a DDS format. (I'm doing that now, actually :D)

 

Offline Arpit

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Re: Future developments in ship skins
To make textures, Gimp is free and as good as Photoshop is once you get used to the interface. Gimp can save as TGA which FS can use as a texture, but for final releases people usually use ATI's Compressionator or Nvidia's nvdxt to compress in a DDS format. (I'm doing that now, actually :D)

There IS a DDS plugin for GIMP. I have used it so I am pretty sure that you can do the compression in GIMP.

 

Offline DahBlount

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Re: Future developments in ship skins
Thanks all that helps, especially since I already have Blender (Used it to make little random models of things that struck my interest, mainly guns/weapons). The main problem being weaning myself off of using background pictures as guides and just going with it. There is so much I want to do like make a campaign and model my own ships and such.

Also, someone gave me the finished Arcadia pack, do I just extract it to the MVP 3.6.12 folder?

>I did this and didn't see the files so I tried re-extracting it and found the files where just hidden and waiting to be put in as caches, so I guess in the future to just extract to the MVP folder?
« Last Edit: July 14, 2013, 11:09:00 am by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Re: Future developments in ship skins
And has anyone else noticed the different animals the Sathanas has parts from? I made a picture marking the locations and descriptions if you guys wanna see it.

[attachment deleted by ninja]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Arpit

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Re: Future developments in ship skins
Thanks all that helps, especially since I already have Blender (Used it to make little random models of things that struck my interest, mainly guns/weapons). The main problem being weaning myself off of using background pictures as guides and just going with it. There is so much I want to do like make a campaign and model my own ships and such.

Also, someone gave me the finished Arcadia pack, do I just extract it to the MVP 3.6.12 folder?

>I did this and didn't see the files so I tried re-extracting it and found the files where just hidden and waiting to be put in as caches, so I guess in the future to just extract to the MVP folder?

Who's that someone?  ;7

Anyways when you extract the pack there must be a folder called 'Arcadia'. In that folder there must be two sub-folders like this:

-data
-lowres01

Put the 'data' folder as it-is in the mediavps folder. (If Windows Explorer asks you to merge with an existing folder then merge.)
Done.  :)

As for the 'lowres01' folder, if you are having slowdowns then move the files within the folder (There are 4 DDS textures in lower resolution.) in mediavps_3612/data/maps folder.  :)

As for making campaigns and models, there are many tutorials available (including video tutorials) on the forums as well as wiki. Have you given them a try?  :)

 

Offline Rodo

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Re: Future developments in ship skins
Really? I always pictured the Sathanas as some kind of BIG bug, a big ass bug.
el hombre vicio...