Today we play against the Dorfs

So the Dorfs have Blitzers, Runners, Linedorfs and Troll Slayers. Yes, Troll Slayers, and stop gulping Spoon! You're an adult troll already! The special thing about the Troll Slayer is that he is
frenzied meaning he will block twice in a row! Luckily, their team has not been able to affor a Death Roller yet.
The only other remarkable thing in addition to the fact they are all short is that their players are skilled from the beginning. They all have
block and
thick skull making them difficult to knock out, with the exception of the Runner. They also sport Armor 9, making them about as tough as our Black Orcs. The players with Armor 8 are Runners and Troll Slayers. You know who to hit, people.
Our advantage over the Dorfs is maneuverability. Even if their line dwarfs are the epitome of Thou Shall Not Pass, we really don't need to, we instead opt for the flanking routes and out-run them!
I fully expect casualties in this game, and that's a sacrifice I'm willing to make!
We are once again better developed and higher valued, so Dorfs go with Star Player Barik and extra re-roll.

Enter the Gladiators!

Here you can see the half naked dorfs there, these guys are Troll Slayers and are your primary targets for stemming the Dwarven thrust forwards. As you see, the Dorfs bring the tankards with them to the pitch. Beware, it is sturdier than it seems and many a times have a careless player been beaten to death with those tankards.
It's Dorfs go, so we go defensive line-up

It's apparently very sunny, so passing and catching is more difficult

Pfffft!

Just as if we were to attempt passing play except under emergencies (Yes, the agility stat of 3 of the Orcs leads to 66 % probabilities in passing AND catching, so a single pass has a 43 % probability to succeed) Just waiting for that +AGI player to manifest himself from the masses...
Dorfs engage, but manage little damage except knockdowns. Everybody is fine after the first onslaught.

Our first engagement is handled by Scotty, who blitzes the right flank player in an attempt to clear way towards the ball carrier. If dorfs manage to form a cage around the ball, it's really difficult to dislodge it.

He succeeds.
Spoon then throws a block to distance himself from a Long beard (=lineman)

Those are really the relevant actions of these first two turns. Dwarves go next.
Unsurprisingly, they blitz Scotty, who goes down.

Then their Troll Slayer rolls skulls
TurnoverOur position looks pretty good, with a possible shot at the ball carrier, so we start clearing the way. Mad Max starts first.

Followed by Blackbelt

Spoon, take care of the Troll Slayer


You know I'm a bit disappointed. I somewhat expected him to fail the block and die.
Our second turn ends in pressuring the dwarven ball carrier.

While some blocks were thrown by the Dorfs, no significant events occurred, so those of you engaged seem to push each other back and forth between the turns.

Luckily, our black orc is still next to the ball carrier. You know what happens next, right?
Blackbelt, with his Block, goes first, and blocks the ball carrier. It's a great success!

The ball is knocked loose, and Black Dynamite follows the suit.

He pushes.
Mammothtank blitzes the last remainder of the standing Dwarfs within the proximity of the ball

But he wont stop there, oh no, he's gonna steal the ball!


And succeeds??!! Didn't think that would happen.
Oh, and Spoon is again being stupid, but that wont matter here.
Anybody in contact, disconnect!
Our turn ends in rather satisfying steal. Yes, we stole the ball from Dorfs on their drive.

What could possibly go wrong? We enter the Dorfs turn.
The sole free dorf blitzes Mammoth, and it's a one die

Hahaahaha!
Wait, what, they re-rolled?

Of course... Well at least Mammoth is still alive.
In addition, Scotty and Black Dynamite get punched, but that's mainly a dent to their pride.
Our turn
We stand up the fallen, and Black Knight clears the way

Swashmebuckle runs through the formed cage, having to do one (1) dodge to get the ball. He is our best shot to that, he's got Sure hands, and with 66 % probability re-rolled, he's got about 83 % probability of picking the ball up.

That being said, the probability of dodging was 66 %, which doesn't mean he will succeed.

Re-roll!
This time he manages the dodge and gets to the ball, but fails to pick it up twice in a row. That's Blood Bowl for ya!
Turnover