Author Topic: Official Robotech Mod Thread  (Read 172335 times)

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Offline Cobra

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Official Robotech Mod Thread
Getter Robo G hates cell shading, since they used it in Robotech: Battlecry and apparenty, they looked horrible. that's not my opinion though. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline aldo_14

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Official Robotech Mod Thread
I don't think cell shading is particularly computationally demanding AFAIK.  Bobbau could tell you; it's his baby IIRC.

Oh, and you can solve collision problems by either setting waypoints in FRED or putting attack paths on the model.

 
Official Robotech Mod Thread
Oh, thanks Aldo, i don't like waypoints but, i think than i will try Attack Paths
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Offline Col. Fishguts

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Official Robotech Mod Thread
Quote
Originally posted by aldo_14


I think you may be opening a can of worms there...........

From what i know they don't seem keen on cell shading.  shame, because IMO we not only need more cell shaded mods, this is a perfect one to use it (because, frankly, reshaded FS2 stock maps aren't all that impressive).


Ah well, I haven't read the whole thread. Everyone has his tastes.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline TrashMan

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Official Robotech Mod Thread
A SDF-1 with modeled interiror is not needed as when the fighter enter the fighterbay the game will red alert to a new mission with the city interior as a separate subobject.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Official Robotech Mod Thread
That's an other solution and takes less memory.
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Offline NGTM-1R

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Official Robotech Mod Thread
Battlecry was awesome, and frankly I don't know what Getter's on about.
"Load sabot. Target Zaku, direct front!"

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Offline Cobra

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Official Robotech Mod Thread
that's what i told him, but apparently Battlecry deviates from the actual universe a little. Zaraal was supposed to be Breeti, Khyron was actually someone else... something like that, but the Zaraal thing was true.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  

Offline Getter Robo G

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Official Robotech Mod Thread
Respect your elders more Cobra... LOL

And how did this turn so quickly into a debate about my preferences?

Rowhider can use -cell if he wants (he seems driven to have an independant project plan as well), but I personally would prefer that IF he is kind enough to allow any of his works to be used in RT2 that those not be cell shaded.

The whole point of RT2 is not to bring you anime, but to bring that anime to life as if it was real. (even if we don't have all the uber features yet). If you are a RT or Macross fan by any means, I recommend you see the macross ZERO series that just came out last year (in 5 episodes)

Here are some Meltrandi examples...



l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Yo!

Now my Quiltra Queleual: 4600 Polys, 11 Turrets, 6 Missiles Lauchers...





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Offline Getter Robo G

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Official Robotech Mod Thread
Nice! Still may be a bit many pollies though.  625 on the hw1 model and it is a very nice looking ship.  I know turrets add pollies however....
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Yesterday, i updated all cruisers textures.
The result is quite more good.
Yes, 100 Polys for each turret, 1100 polys added only for turrets
With 22 Turrets, on my Nupetiet...

The conversion of my original model in *.STL creates a lot of polys (on curved surfaces) by comparaison with a classic cad software, but the shape is perfect, a cylinder is a cylinder, no faces. That's why my models are bigger.

But no size problem with all "Cubic models" like the ARMD or the SDF1.

In my biggest battle, i'm using in the same time: 25 Cruisers with an average size of 4000 Polys each, more 60 other litttle ships.
« Last Edit: August 26, 2005, 11:31:09 am by 3004 »
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Offline Getter Robo G

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A side project I was working on last few weeks...



Deal is done and official. Daaan accepted my conversion of his ship and weapons and now I am proud to reveal to you:


Udajeet - "Death Glider"



"Bow before your GOD Tau'ri SCUM!"

Posted on the SG-1 hosted thread of Game-Warden.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Really funny. It's an interessant universe.
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Official Robotech Mod Thread
Yay! Stargate SG - 1!
Sig censored by people with no sense of humor

 

Offline Getter Robo G

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Official Robotech Mod Thread
Hey Trashman, I got some city BLOCK models taht are between 5k adn 15k pollies.... Think they could be useable (I got one pof'ed but not tested yet)...

  Was thinking SDF Interior to be a skybox metal/deck-scape.  Only real surfaces would be the city blocks and teh entry/exit tunnels that would lead "out" of the ship, or deeper in to other sections ;)

Hehe wouldn't it be cool to try a "cutscene" where you are in a Tomahawk (BT Warhammer) with a bunch of others for the Deadelus attack and when the deckramp lowers you see all the Zents swarm in! (YIKES!)... LOL


Anyway if this is a better idea then the actual inne area cubed off let me know so I dont go ahead and start screwign around if you got other things done more that you think would work better (like that interior model you made ages ago).


l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Lol, today i've made rapidly a Dolza Frotress (TV serie) at the real scale! Totally impossible to use: Much too big (1400km). With the speed of fighters, i must play with a acceleration time ratio at x32 or x64!.
The model is 20 times bigger than my Bodolza Fortress (600km decreased to 60km on my model)
°(-_-)°

 

Offline Getter Robo G

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Official Robotech Mod Thread
Could you send me that to "play" with? I might be able to use it as it or screw around with an idea about the size versus real model issue.

Also would you mind if I mentioned your Macross Boldoza Fortress to the HW2 team? I like it very much and think it'd be useful if they don't have one already (I know they got their hands full with RL issues).
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
I don't have any problems to diffuse my models.

For the Dolza Fortress:





1400km for the Fortress, 1.2km for the Macross, so the Fortress is 1166 times bigger than the Macross :rolleyes: :nod:

In this view the macross is at 30km from the Fortress
« Last Edit: August 27, 2005, 02:22:00 pm by 3004 »
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Offline Cobra

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Official Robotech Mod Thread
:wakka:

a tiny pimple on the fortress'.... oh wait.. wrong joke. ;)

[EDIT] Hey, shouldn't the arms/hands look more like arms/hands than runways? :p
« Last Edit: August 27, 2005, 02:36:27 pm by 2299 »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta