Meh. You guys took the whole sentance the wrong way.
I said any true FS2 Fan would stick it out through MODing. I didnt say you had to be a true FS2 fan and then make this idea happen. It's like if I say something wrong everyone jumps on it like dogs on a leg.
UnknownTarget: Dibs!
Flipside: No, "I" wanna insult him!
SadisticSid: Too late, I got it first!
I mean, come on people. You don't have to probe for every little thing, and when you screw up what I said I have to fix it about 15 flames latter down the line.
Maybe working with FRED is easier with FPS modding, maybe not. All I know is, since I am comfortable working with it, it's the easiest thing for me to do, so, if I consider it easier, then its my opinion, not the worlds. If you like FREDing and 3DS Max working, and its easy for you, then fine. Its easy for you. I couldnt give a flying **** wheather or not.
Fortunately, all the FPS modding I did was with DEdit, using the Lithtech Engine, and from what I have heard, FPS modding is getting much easier then it was with Lithtech. AvP2 can be a ***** to work with, but in the end it all turns out beautifully. It could work, but the graphical setback of the game wouldn't make it as appealing. From what I've heard, MODing Half Life 2 will be a piece of cake due to its easy-to-work-with source code, and not to mention I've tried out Half Life's level building, and it's fairly easy as well. You get used to it after a while, I guess.
And it isnt AvP, its AvP2. AvP is really old, and havent played it. I dont think they even have a map editor out for it, do they?
Eh, if it's all the same, you can help or you dont have to. All I need is a "yes" or "no" not a "OMG you're a dumbass!" deal going on here. When I say any "true FS2 fan would stick it out through modding"
ANY dedicated FS2 fan will stick it out through the making
I swear, you guys misenterpret a lot more things then I thought you guys would.