Author Topic: Freespace 2: First Person Shooter  (Read 72241 times)

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Offline Rictor

  • Murdered by Brazilian Psychopath
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Freespace 2: First Person Shooter
I hate to rain on anyone's parade, but if a total conversion is going to be made, for *any* game, that requires a team of dedicated and knowledge individuals. Before you start thinking of doing something like this, a few skilled moddelers ought to be onboard for it. Thats the part which can be done prior to the release of the chosen game.

So if you think you have a few guys that can model well, and they're in it for the long run, than now is the time to start producing models and textures. Of course, if this goes ahead, when the game (HL2 or D3 from what I'm hearing) comes out, then you will also need coders and level designers. There seems to be no shortage of the former, but I'm not so certain about the latter.

With that said, I'm hoping that this can be made a reality. The problem with the RF engine was the incredible lack of modability. In this respect, I think that HL2 will far exceed Doom3. The Source engine seems to be engineered from the ground up to be totally modable. We all know how far the original HalfLife engine came in terms of mods, and if the new one is superior, as it seems to be, than the modding process should be as painfree as its likely to get in the next few years.

Both engines should easily be able to accomdate whatever you throw at them, so its more of a question of Mercedes vs BMW at this point.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
Civilians, Scientists, whats the difference?

Oh! lets think here.........
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My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 
Freespace 2: First Person Shooter
They are both innocent, unarmed folks who need escorting Drew...

And Rictor brings up several valid points. Yes, the engine is extremely MODable, I will need several modelers as I've discussed, and all that other staff stuff.

But I also said about 8 times that we will spend the time from release to now to get everything together.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Freespace 2: First Person Shooter
Thats the main problem, the game isnt out yet so we have no idea what were dealing with
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 
Freespace 2: First Person Shooter
Then lets spend this time to come up with levels, weapons, stats, people to help, and so on. It would take just as much time.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Freespace 2: First Person Shooter
Then lets start with something we know alot about. Such as the capture of Mcarthy in Fs1.

Your squad starts at the sealed hatch, you order your mission specailst to open the hatch. Mcarth has obviosly sealed it off, so u get your demolitionist to blow it open. Your instantly met with resistance, fanatic terran marines behind baricades armed just like you are. Its an elysium trasport so u can imagin more than a couple of enemys onboard, more like a few hunderd. Your objective is to secure mcarthy (were the avenger prototypes onboard 2?) YOu fight your way through the ship into the ingin room etc, your demolitionist and specalist bolowing open doors for you. (but wouldnt it be kewl if you could take alternate routs throught like duct work?)
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 
Freespace 2: First Person Shooter
A few hundred? It's an Elysium! That thing is so damn small, I imagine about 50 or LESS. But, we can put it up with about 50 folks. Thats more then enough. And yes, the Avenger prototypes were on board the ship and he was gonna sell them to the Vasudans.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Freespace 2: First Person Shooter
Belive me, that transport is scaled about 6 times the size of a boing 747. It could theoreticaly hold a couple hunderd.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 
Freespace 2: First Person Shooter
How come 2 Myrmidons are bigger then IT is, and a Myrmidon holds only 1 person?

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
How come 2 Myrmidons are bigger then IT is, and a Myrmidon holds only 1 person?

A myrmidon is actually bigger than my house. The scale in Fs2 is messed up
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 
Freespace 2: First Person Shooter
I guess we'll have to see what we can do then.

  

Offline Janos

  • A *really* weird sheep
  • 28
Freespace 2: First Person Shooter
In theory:
Ursa - 41 meters.
Fenris/Lev: 247 meters

In reality.
Fenris: god knows what, maybe. Perhaps.
Ursa: 1/3 or more of the Fenris.

Yay!
lol wtf

 
Freespace 2: First Person Shooter
Yay? What are we yaying about again?

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Freespace 2: First Person Shooter
Dude, I know this is your idea but do you have to post after every other persons post? Seriously! :p

 

Offline Janos

  • A *really* weird sheep
  • 28
Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
Yay? What are we yaying about again?


What AREN'T[/i] we yaying about?

...

Ok, that was pathetic.
lol wtf

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2: First Person Shooter
For the fifth time, the scale in FS2 is NOT messed up. The ships simply dont look as big as they are, but theyre perfectly right mathematically.

A flyby will take the right amount of time, a laser will pass it in the right time, etc.

A elysium is 32 metres long, 40 metres high, and has a width of 30 metres. I'd highly doubt theres enough room for "several hundred" people.

To give you another example, the Rakshasa is 350 metres long, 244 high, and has a width of 246 metres.
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Freespace 2: First Person Shooter
would someone post my herc scale pics
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Freespace 2: First Person Shooter
Quote
Originally posted by Kalfireth
Dude, I know this is your idea but do you have to post after every other persons post? Seriously! :p


Yep. :p

But does everyone agree on the idea that there will be a Great War campaign, and another FS2 campaign? I sure hope ya do because we need to fight more then Terrans and Shivans.  But here is an interesting idea:

There will be a "loop" where you play as the NTF for that small loop, just like you worked for SOC in their loops. Ya know...

Anyway, the Elysium is NOT going to hold hundreds of people. They were used only to secure small ships, repair problems with probably a team of about 10 or 20. Its NOTHING like you guys it is. An Argo Transport would probably be more likely to hold hundreds, but even then, it probably only holds a degree of troops, about twice as many as an Elysium.

But this has turned out to be the most popular, unbumped topic in the General Freespace Thread...
« Last Edit: March 19, 2004, 02:34:21 pm by 1718 »

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2: First Person Shooter
1) General Freespace is not a thread
2) It's not the most popular, i'm sure theres threads with at least double the replies on latter pages
3) I don't see why you're mentioning this as it doesnt relate to the topic in any form
Modern man is the missing link between ape and human being.

 
Freespace 2: First Person Shooter
It was just a side note. It was one sentance out of 2 paragraphs of responses. Keep your pants on Lightspeed and dont jump on everything I have to say.

1) My Bad
2) I said most popular unbumped topic, meaning so far its been posted at and hasnt needed to be bumped
3) I guess you dont read anything except what I do wrong, eh? :rolleyes: