Author Topic: Shinemaps development thread [updated weekly!]  (Read 90964 times)

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Offline DaBrain

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Shinemaps development thread [updated weakly!]
Oh yes almost forgot that one. That's the hardest map. Still working on it.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
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Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Make sure it gets a proper size. :)
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
DaB and LS working together, wow it's gonna hurt my eyes!

(Thankful)
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
We've done that for a couple of textures already - just go back a few pages in this thread. :p
Modern man is the missing link between ape and human being.

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
I think the best thing that you did to the Colossus...


...was blowing it up.


But the Hecate looks excellent. :yes:  Even through I hate the ship, it looks alot better now.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Well, you can't expect me to post an intact Colossus now, can you? :D

As for the Hecate, it needs..... Grimloq's model!
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
uhm. never mind.


Edit: Will you release the Orion maps even with one map missing?
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Ransom

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Shinemaps development thread [updated weakly!]
For some reason, the Fenris textures have abruptly stopped working. I get an invisible Fenris, beside the engine glows... and the Leviathan model crashes FS. All the other textures work fine. Old Fenris textures still work. Fenris and Leviathan worked fine before, not sure what I did to break it... I'm using the 11-06 Goober build, Direct3D mode, command lines are:

-jpgtga -spec -glow -d3dmipmap -2d_poof -ambient_factor 85

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Also, it seems you missed the turret texture? It seems to be reflecting blue quite heavily (Unless that was you're desired effect...?)
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Which turret texture? The one of the Orion?

That one should've been there for the last few releases.

If you mean the one on the Hecate, you are indeed correct. It's not included yet.

New releases are uploading, mostly bugfixes and texture upgrades based on DaB's cool Orion textures. Also includes a remapped Nahema - someone will have to re-work that model for it to live up to the textures though, the UVmapping is horrible in some parts. Horrible as in horribly horrible. :p





You'll have to look at the Orion in-game ;7
Modern man is the missing link between ape and human being.

 

Offline Singh

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Shinemaps development thread [updated weakly!]
oh man...when i really wish shinemaps would work on the stupid ati card.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
...and blow it up, too. The orion, I mean.
Freelance Modeler | Amateur Artist

 

Offline redmenace

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Shinemaps development thread [updated weakly!]
Is the new release uploaded yet?
Nice Orion though.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

  

Offline Taristin

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Shinemaps development thread [updated weakly!]
How horrible is the Nahema?
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Open the model in ModelView. Look at the sides of the engine pods and the back. I can send you a few screenies showing the problems.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
You should really add some shots with Bob's model. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
Open the model in ModelView. Look at the sides of the engine pods and the back. I can send you a few screenies showing the problems.


Ok, well, you must be capable of viewing the UV outlines of things right? I fixed the problem on the back, and I rigged it so that the front arm (which was UVed like it was done by a 9 year old) is using a chunk  of the map that was unused. So if you want to redraw the maps over it you can.
Just say the word, and I'll recompile the mesh for you.
Freelance Modeler | Amateur Artist

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
This query should problaby be for both Lighy and Taylor.  With eff files now making an entrance with DaBrain's contributions, what is the potential for having ship texture anis being replaced with DDS based eff?  I know that both the ani and static pcx glowmaps are 8-bit based and do not require the extra 32-bit afforded by jpg, tga, or dds, but could a switch to dds/eff for the animated glowmaps improve performance?  Even if they are of little use for glowmaps, there could be a potential for animated primary skins on ships that are supposed to be organic, such as many of the ships from the B5 universe.  Are eff for textures feasable?
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by DaBrain
You should really add some shots with Bob's model. ;)


No. While the actual model is pretty good, it is still unfinished and I absolutely do NOT agree with the current mapping job on it.

Quote
Even if they are of little use for glowmaps, there could be a potential for animated primary skins on ships that are supposed to be organic, such as many of the ships from the B5 universe. Are eff for textures feasable?


Yes. You'll need to watch those, however, as it'll be quite an impact on performance.

-edit: Anything to help the current situation would be appreciated, Raa.
Modern man is the missing link between ape and human being.

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Ok. I'll give you the 3ds file tomorrow so that you can get a decent texture for it, and then while you are working on that, I'll recompile the mesh so that it'll get finished in time for your next release. :)

See you tomorrow, hopefully. :)
Freelance Modeler | Amateur Artist