Author Topic: [Release] Cockpit Mod 2.0!  (Read 46981 times)

0 Members and 1 Guest are viewing this topic.

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: [Release] Cockpit Mod 2.0!
I just happened across this mod posting.  Just curious: Does anyone know if the compatibility for this has been fixed when it comes to BP and other modded fighter-craft?
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline ngld

  • Administrator
  • 29
  • Knossos dev
Re: [Release] Cockpit Mod 2.0!
It's not a compatiblity problem. Each fighter model needs its own cockpit model. The only way to fix the problem is to make a cockpit for each custom fighter and table it. Though if you don't care for accuracy, you can probably reuse the existing cockpits.

The HUD issues on the other hand are compatiblity problems which can be fixed by adapting the HUD table for each mod.

 

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: [Release] Cockpit Mod 2.0!
It's not a compatiblity problem. Each fighter model needs its own cockpit model. The only way to fix the problem is to make a cockpit for each custom fighter and table it. Though if you don't care for accuracy, you can probably reuse the existing cockpits.

The HUD issues on the other hand are compatiblity problems which can be fixed by adapting the HUD table for each mod.

Interesting.  I guess that means I'd be better off pulling the TBL files and modding the entries for the fighters in each mod I'd like to have the cockpits visible in.  I remember there was a certain tag I could put in.  Trying to remember what that is, though....
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem.
    • Skype
    • Steam
    • Twitter
Re: [Release] Cockpit Mod 2.0!
@NFSRacer, you must be behind FSReunited?

Anyway, my machine screwed up my builds ability to show "show ship" cockpits.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 
Cockpit Mod 2.0 in main campaign
As long as I have this file in my directory

I get this message.


That normal?

Also, when I copied the mod file from cockpits it replaces the mod folder for MediaVPs_2014.
I made a back up prior to doing so and I know enough about coding to know these need to be manually combined and not enough to know exactly how to do it.
(Left is the Cockpit Mod/ Right is the original Media VPs_2014 it replaced)

 
Re: [Release] Cockpit Mod 2.0!
I too have the same issue, as well as whilst ingame, the cockpit and it's HUD render successfully, yet the HUD is doubled, the default HUD is overlapping the Cockpit and is all screwed up. I will try to get screenshots tomorrow.

 

Offline ngld

  • Administrator
  • 29
  • Knossos dev
Re: [Release] Cockpit Mod 2.0!
Which MediaVPs version are you using? This mod probably isn't compatible with MediaVPs 3.8.x which might cause the double HUD issue.

 
Re: [Release] Cockpit Mod 2.0!
I am using the latest ones via Knossos, is there a fix? I also am looking for working cockpits for Blue Planet Complete

 

Offline ngld

  • Administrator
  • 29
  • Knossos dev
Re: [Release] Cockpit Mod 2.0!
See this thread for possible fixes regarding the MediaVPs. To fix the double HUD, create an empty text file called "mv_root-hdg.tbm" in <Cockpit Mod's folder>/data/tables. Make sure that there's no .txt extension at the end of the filename.

AFAIK there are no working cockpits for BPC.

 
Re: [Release] Cockpit Mod 2.0!
I only use Knossos so how do I activate the cockpits?

None of the mods have the option, unless there is something I have to click on the mods to get the option?

  
Re: [Release] Cockpit Mod 2.0!
You can take the Cockpit files and move them into the active mod folder.