Today's match is going to be against the humans
Let's see how heavy brawlers they are now that the orcs are running!
And as is usual, HLPBowlers is more valuable, so we get inducements placed against us. Zug the Ogre, a Star Player, and a Bloodweiser babe, who helps in KO recovery.
In case you were wondering, this is the mug shot of Zug.
A charming fella
We win the coin toss, and deploy to attack formation. The black boyz and Spoon hold the center, while the blitzers blitz the flanks looking for crowdsurf possibilities.
Aaand it's a go!
Swashmebuckle moves in to form a screen for the ball
Then Blackbelt Jones blocks to release Scourge.
Who moves to secure the ball.
Mad Max marks the nearest blitzer, the greatest threat for catching the ball.
Srihag marks the right flank blitzer to remove reinforcement possibilities
And Scotty seals the deal by moving to assist Srihag, this way the humie is too weak to even one die without reinforcements. That area should now be pacified to an extent.
Mammothtank blitzes
And rolls double skulls
Looking at the turnover with steely eyes, he re-rolls the dice!
...and career kills the human blitzer by damaging his back. Well, that's an usual start for this team, but don't forget, we are still going to avoid contact as much as possible.
Spoon, would you kindly push the Ogre away from the front line?
He stuns the ogre! Hey, that's all we could ask for!
Black Dynamite seals the final gap in the ball pick-up screen
Finally, Squigmink picks-up the ball
Oh I'm sorry, did I say he picks up the ball? I meant did not pick up the ball.
TurnoverSignifcant fraction of the Heavy Brawlers turn is spent getting their players up, and moving the back field players towards the LoS. We see a couple of interesting developments
A blitzer gets closer to the ball pick-up screen
While Scotty gets blitzed
Two players and two players and a two die block? Yup, missed that
Guard skill right there
And that's about their turn.
Our turn #2 starts
Frenzied Mad Max commits two blocks in a row
That's one more humie blitzer out, but the crowd is not rowdy enough to hurt him. The current ratio of players is 11 to 9. That should give us more room to run around.
Blackbelt Jones pushes the marking lineman away.
Which gives Mammothtank the much needed room to rev that blitzing engine. Push that Catcher away and clear a path!
The Catcher goes down, but is not injured
Coach: "Pass him Mammoth!"
Mammoth: "Oukkie-doukkie coach, piling on!"
HLPBowlers: "Whoa, did you see that dude??!!"
No no no no, you were supposed to pass him and move on, not pile on him!
Squigmink moves aside and let's Swashmebuckle do the honors of picking up the ball. He has
Sure Hands anyways, so if the pick-up is once again fu... fumbled, team re-rolls are not going to be used.
Which isn't needed, and Swashmebuckle picks up the ball like a champ!
Finally, Srihag one dies the humie
Good, a push is all that is needed. Push him towards the border!
And that's our second turn done.
I have to say I didn't expect the humans to blitz this part of the field
The further developments are about equally unexpected
Our two blitzers are then tied to the right hand borderline, and their immediate future in the hands of the crowd looks painful.
Finally they block the route for our ball handler with an additional player
Our #3 turn starts now
Swashmebuckle moves the ball ahead
Squigmink screens the right hand flank. Feels a lot safer this way right, Swashmebuckle?
Mammothtank blitzes the same catcher
Good, the catcher is down! Keep on sliding past him!
Mammoth: "Sure coach, piling on him!"
Oh nonononono
Oh well, the catcher is stunned, so he won't bother us next turn.
Black Dynamite moves in to assist the ball handling screen.
Spoon, push the Ogre away
Yup, he rolled a double pow skull. The Ogre has Block, Spoon doesn't, Spoon goes down.
TurnoverThe result of this fuc... fumble is immediately felt by Srihag who gets to say Hi to the fans
He's just badly hurt. Ok, 10-9 now.
Scotty is next in the line of fire
And as if that wasn't enough, he gets blocked once again
It's a clean hit but not towards the crowd, and Scotty remains on the pitch
The masked crusader takes one block from Zug, but he stays strong
Finally, a second catcher is moved in front of the ball cage to make scoring more difficult.
And that's the third turn down.