Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 587489 times)

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Offline 666maslo666

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
lol so you realize they are super ****ing far behind on everything but you don't care because LULZ REALISM

I dont care too much about the delays. One reason is that a delayed game can be eventually good, but a ****ty game is ****ty forever. Another reason is that there is no other game that tries to accomplish the same level of complexity as SC, so there is no objective standard established for how long it should take. Delayed compared to what? Maybe you indeed need a decade of building the engine for such game to be realized.

But it is true that delays are somewhat of a valid complaint, IMHO.
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline IronBeer

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
The whole gameplay loop they showed in this demo is just unworkable. It takes forever to get to the objective, some random griefer comes along and demolishes your ship while you're out in the boonies.
Then what? Is the commando supposed to walk all the way back to his wankpod?
What if you run out of money and you don't get to spawn a new ship for whatever reason, are you forced to ride trains forever until you fork over more real life cash to get ingame credits? Become someone's turret *****? Mop the floors on the kraken?
This immersion and realism bull**** they're gunning for, appeals to a miniscule amount of people, masochists like maslo. Maslochists if you will.
They're creating a massive sandbox that's tailor made for griefers. Most normal players are going to tune out of the game fast if they're forced through two hours of tedium for 10 minutes of 'fun gameplay'. Assuming they don't clip through the planet in this janky game or get killed by some random goon while they're in transit to the boring fetch quest objective.
This is low-key the most damning indictment of SC I've seen so far. And make no mistake, I've seen a lot of indictments.

People gasp and ooh at pretty pictures and videos (just look at r/EliteDangerous), but you're not going to retain a lot of players if the loop is boring. Again because it's the nearest competitor, people have *****ed endlessly about the grind in E:D, but at least you can fly a spaceship and pretend to be a space commander while doing it. If you have to play space-stweardess or space-janitor because you're too broke to afford even a new junker, you're going to lose players FAST. And they'll be pissed.

Quote from: cultizens (paraphrased)
But the realism! MUH REALISM! real-real-real-real.... REALISM

"Realism" is a term trotted out by normie grognards who constantly claim it's something they want in games when in reality it's usually inimical to fun gameplay loops.

People sometimes know what they want, but they're often really bad at expressing it, and when asked what they want they'll often say what sounds good.

>What do you want in your pasta sauce?
"Authentic style!"
("Authentic" Italian-style pasta sauce is runny and thin, and tends to sell poorly, regardless of what consumers say)

>What sort of coffee do you like?
"Rich, dark roast!"
(Flavored roasts and sweetened drinks fly off the shelves, while only 35% of coffee drinkers take it black.)

>What do you like in your video games?
"REALISM!"
(ummmmmmmm........)

-------------

tl;dr Scam Citizen boosters are either bamboozled normies or cultizens who are too deep in the sunk-cost fallacy hole to acknowledge they wasted their money.
« Last Edit: October 12, 2018, 11:11:03 am by IronBeer »
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Seven years.
I mean, development only started last year. Early days!

7 years into development and they still haven't made a decent looking first person shooter in an engine designed to create first person shooters.
7 years in development and only just now have the most rudimentary a.i. working. I'm sure squadron 42 is well underway with all this advanced a.i. they could work with these past years.
7 years, still don't have basics like the economy figured out.
7 years, every demo has devs stressing how it's still 'the early days' and doing vague promises about what you will definitely be able to do in the future.

Look, when Duke Nukem Forever actually released, the industry needed a new high-profile piece of vaporware to market, especially since crowdfunding has made perpetually marketing high-profile vaporware into a viable business model.

Speaking of, what's the over-under on when the first big engine swap (and scrapping of all existing assets) will be?  CryEngine 3/4/Lumberyard is already a little long in the tooth.

 

Offline Det. Bullock

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
So, with Squadron 42 they've been reworking the cutscenes.
I always think of that "I met Ellen Page" joke in that Jimquisition about David Cage when I see those.

>What do you want in your pasta sauce?
"Authentic style!"
("Authentic" Italian-style pasta sauce is runny and thin, and tends to sell poorly, regardless of what consumers say)


?
Thin as compared to what?
Being Italian I have a sort of morbid fascination with the ways foreigners butcher our food.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline Bryan See

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
So, with Squadron 42 they've been reworking the cutscenes.
I always think of that "I met Ellen Page" joke in that Jimquisition about David Cage when I see those.

>What do you want in your pasta sauce?
"Authentic style!"
("Authentic" Italian-style pasta sauce is runny and thin, and tends to sell poorly, regardless of what consumers say)


?
Thin as compared to what?
Being Italian I have a sort of morbid fascination with the ways foreigners butcher our food.

Compared to spaghetti, or bihun.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
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Campaigns:
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Tools:
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I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Det. Bullock

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
So, with Squadron 42 they've been reworking the cutscenes.
I always think of that "I met Ellen Page" joke in that Jimquisition about David Cage when I see those.

>What do you want in your pasta sauce?
"Authentic style!"
("Authentic" Italian-style pasta sauce is runny and thin, and tends to sell poorly, regardless of what consumers say)


?
Thin as compared to what?
Being Italian I have a sort of morbid fascination with the ways foreigners butcher our food.

Compared to spaghetti, or bihun.
Now I'm even more confused.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline StarSlayer

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
As an addendum to Spoon's point, I'd relate my experience with Naval Action.

I am a big fan of the Age of Sail, being an avid reader of Alexander Kent, Patrick O'Brien, etc. so the setting was perfect.  The graphics were great bordering on beautiful and the ship models were well researched and detailed.  The combat gameplay, in my opinion, was very solid.  The need to manage position, wind and sail plan coupled with the a mangeably complex control scheme made for a lot of fun. 

Now your ships had limited durability, based on quality, so a base ship only had a single "life" but a gold could suffer three or four losses before it was gone.  In port the AI typically offered a few classes in base quality but if you were interested in a particular ship or a better quality one you had to build it yourself or buy one from another player.  During the early grind this was not a problem since the basic schooner rigs were cheap and plentiful and you spent your time tooling around getting into scraps, but around the time you ground out to square rigged Sixth and Fifth rates you wanted to start sailing a better quality ship.  Now you are stuck with the availability of what folks are selling and at what prices, so you look into building your own.  Enter a new grind separate from your combat XP/Rank.  Now you are building mines, shipyards and boats you don't need so you can unlock the ones you do want to build.  But you need building materials that are strewn across the map on different islands.  Okay so now I need to go take a merchant ship and sail up and down the Caribbean to buy and sell resources (Let me regularly check the supply and demand at each port so I get the best market prices) so I can build the warships I want to play.  But wait, there is no fast travel or navigational aids and age of sail means tacking up wind takes forever because REALISM.  But you know, I love the setting, the combat gameplay is good and I really want to sail a Constitution so I will bear with it, night after night.  However, even when you actually get the ship you wanted, you just spent so much time getting a ship that might be lost completely in three battles?.

Wait a minute...  I picked this up so I could skipper a Fifth Rate like I was Jack Aubrey or Richard Bolitho.  Why the **** am I spending most of my nights being a One Man British East India Company?  Why am I even playing this?

I stuck it out for a few months because of the setting and the core combat mechanics but eventually succumbed to the need to have fun, not a second job.

So, with Squadron 42 they've been reworking the cutscenes.
I always think of that "I met Ellen Page" joke in that Jimquisition about David Cage when I see those.

>What do you want in your pasta sauce?
"Authentic style!"
("Authentic" Italian-style pasta sauce is runny and thin, and tends to sell poorly, regardless of what consumers say)


?
Thin as compared to what?
Being Italian I have a sort of morbid fascination with the ways foreigners butcher our food.

Compared to spaghetti, or bihun.
Now I'm even more confused.
Chances are he is as well.  Best you just disregard his comment.
“Think lightly of yourself and deeply of the world”

 

Offline CT27

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
It was wiki admittedly, but it said the budgets for WC3 and WC4 were four and 12 million dollars respectively. 

This project gets 200 million...

 

Offline Lorric

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
This topic has brought to mind a line from some wingman in some Freespace mission that is something like "I hate escort duty. 4 hours of boredom for 5 minutes of action. If you're lucky." And I always took the purpose of that line to be saying to you the player aren't you lucky that you get to skip such tedium and get straight to the action?

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
words
That's actually kind of funny to me. The reason I got into Freespace many years back is because I was trying to play Freelancer and noticed that there was always a lot of time spent out of the action and I got bored. I liked the combat but everything else was too tedious, so I looked up what was considered top of the line for space combat games and found Freespace.

 

Offline Buckshee Rounds

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
As an addendum to Spoon's point, I'd relate my experience with Naval Action.

I am a big fan of the Age of Sail, being an avid reader of Alexander Kent, Patrick O'Brien, etc. so the setting was perfect.  The graphics were great bordering on beautiful and the ship models were well researched and detailed.  The combat gameplay, in my opinion, was very solid.  The need to manage position, wind and sail plan coupled with the a mangeably complex control scheme made for a lot of fun. 

Just wanted to say I absolutely adore the Aubrey-Maturin series, it was the first set of books that introduced me to the era (outside of Total War games) and wider historical fiction.

FreeSpace always had a nice way of making you feel like just another pilot while also thrusting you right into the action. The only action you'll get in Star Citizen is from your space waifu.

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
FreeSpace always had a nice way of making you feel like just another pilot while also thrusting you right into the action. The only action you'll get in Star Citizen is from your space waifu.
Not that the demo they showed on citizencon had female models of any kind in it anywhere.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Mongoose

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Your space husbando, then?

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
FreeSpace always had a nice way of making you feel like just another pilot while also thrusting you right into the action. The only action you'll get in Star Citizen is from your space waifu.
Not that the demo they showed on citizencon had female models of any kind in it anywhere.


 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
vid applies perfectly to cig, gazillion promises for immersion, 7 years in development, still no female character models.

I wanna play a Farmerlock.

Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Luis Dias

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Pincers are hard to animate, come on

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Does SC support pets and agriculture yet?

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Does SC support pets and agriculture yet?
Of course not, it's been promised, though.

https://imgur.com/r/starcitizen/BhUxp
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Does SC support pets and agriculture yet?
Of course not, it's been promised, though
Do you mean with that it is incomplete like everything else or that things like that are, well, unnecessary for a space sim? :D

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Does SC support pets and agriculture yet?
Of course not, it's been promised, though
Do you mean with that it is incomplete like everything else or that things like that are, well, unnecessary for a space sim? :D
Both.

Furthermore, Star citizen is good.

https://clips.twitch.tv/BlatantCarelessWallabyFUNgineer
« Last Edit: October 15, 2018, 12:44:35 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them