SIX YEARS OF DEVELOPMENT. SIX. And it's still this ****ing buggy?! And I can hear "but muh Alpha", but NO, you're wrong and you should feel bad for being willfully blind.
I mean, development only started last year. Early days!
7 years into development and they still haven't made a decent looking first person shooter in an engine designed to create first person shooters.
7 years in development and only just now have the most rudimentary a.i. working. I'm sure squadron 42 is well underway with all this advanced a.i. they could work with these past years.
7 years, still don't have basics like the economy figured out.
7 years, every demo has devs stressing how it's still 'the early days' and doing vague promises about what you will definitely be able to do in the future.
The whole gameplay loop they showed in this demo is just unworkable. It takes forever to get to the objective, some random griefer comes along and demolishes your ship while you're out in the boonies.
Then what? Is the commando supposed to walk all the way back to his wankpod?
What if you run out of money and you don't get to spawn a new ship for whatever reason, are you forced to ride trains forever until you fork over more real life cash to get ingame credits? Become someone's turret *****? Mop the floors on the kraken?
This immersion and realism bull**** they're gunning for, appeals to a miniscule amount of people, masochists like maslo. Maslochists if you will.
They're creating a massive sandbox that's tailor made for griefers. Most normal players are going to tune out of the game fast
if they're forced through two hours of tedium for 10 minutes of 'fun gameplay'. Assuming they don't clip through the planet in this janky game or get killed by some random goon while they're in transit to the boring fetch quest objective.