No in-depth-review-just-random-points-down turned in-depth review somewhat, again I couldn't be bothered to play on any hard difficulty. Yes yes it probably looks like another diatribe, I know, I'm sorry.

Despite the happy-go-lucky nature of the characters and the usual anime things played out (I didn't even know who the main character was until 3-4 missions in, not even a name), towards the end game everything still went back to FS-style dead-serious attitude resulting in... a bit of emotional clash
At that point the only thing I found worth doing was just
destroying killing things to the point where the
last mission in the maze
simply became an annoyance. Maybe my attention span is not as long as I thought it was...
I mean, come on, there is all this "ohohohohoho wheee let's blow
**** stuff up (read: one mission had "****ers" in it while another cut back on profanity and it kinda felt unnatural, but I won't nitpick that

) and then party without a formal debriefing =3 XD lol all them emotes yipee TEXTING!!!" and then "omg while we were partying enjoying life otaku mecha toys fandom and people giving out free
railguns but no paycheck
for the next birthday party involving another 50 enemy kills, nth fleet next door was totally raeped 30 seconds ago today by x
alien race we lost 999,999,999,999,999 down all hands zomg
commence planetary evacuation now we're so gonna hit back now etc hey look
someone wants an alliance"... my reaction was just:
"WTFLOL"(my lol does NOT equal fail)
Moving on, I felt that some of equipment is almost borderline cheating even for a new universe while other things were downright useless... but would I have it another way? Don't know, and doubt it. Someone did say the player missiles bordered on useless, that I can agree, somehow it's the AI that gets to score hits this time around. And then there was a fighter which practically plays to Loki fanboys even though the firepower sucks - I had more fun flying it than I did trying to fly that pod-racer thing in Blue Planet, although part of the reason is the complex controls of FS overall. Kudos to weapon variety too, but I find it strange - this mod has more types of weapons, yet I really only used two or three guns IIRC.
Mixed reaction to missions lasting up to ten minutes, but at least things didn't lag hard, and apart from some bad flying at least the lower difficulty levels are survivable. There was one mission I forgot which, I got drawn out nearly 8km and I didn't realise it until I had something to the tune of 15-20
frickin weird objects aiming down at me while EVERYONE was camping back at home waiting for ?SOMETHING? to happen... WTF DAMMIT!!! BOOST BOOST BOOST RUN!!!! (oh btw the afterburner sound is nice)

Time travel plot was interesting but I'm not going to comment on that. And there was one tech entry that drove me up the wall, but I won't say which one.
One last thing, the mission in which you
crash the imba
fighter gunship into the back of the red alien arse (oh btw variable gun convergence was working already? Wow am I slow

)
I wasn't too fond of the button choices but again this is probably an engine limit... nothing else you can really do aside from simply pressing the correct binded buttons.
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Still a fun romp overall, and even with all my ranting above I wouldn't really ask for anything changed. Besides, if whatever I tried turned out the same cheesy way as this, wouldn't things then turn out to be hypocritical?
And some cbanis for Dawn and Crystal remind me of two characters from somewhere... and I think I lost music halfway through the campaign like I did in Blue Planet WiH... also, does the Axem avatar always chase the player?
