Thanks for the assist for that last mission, Spoon. I'll try later. Full review now!
The mod itself is nice. I frowned a bit at some of the reused models, but not enough to detract from the enjoyment of the mod all that much.
Story: The story is stock. All been done before. The thing is that none of its been done before
in Freespace 2. The mod was a great big experiment, to find a new way to get the plot across. There are a few tropes as per usual with this sort of story
all of which are covered by TVTropes, but for an anime style game, it was fun. The custom fighter really made me feel like a worthy ace (and really, when its mentioned that Misuzu isn't paid, she gets to keep the fighter. How's that for payment?!) who deserved it. (For the record, the E was nigh-uncontrollable to me, and the W wasn't too bad. I picked the W) Typos were kept to a minimum, but there was at least one in every mission ("mission" being briefing, in-mission dialogue, and debriefing.)
Gameplay: Enemy forces were nice and varied, though I'm a tad disappointed that
the Abyss research team took their sweet time getting the EFFING SUPERWEAPON to the field of battle
Each race pissed me off in their own unique way. The Cordi wouldn't stay still, the Nordera wouldn't die, and when they did, it hurt a lot. The Fura'ngle had a lot of bullets, the Zy had a little of everything, and don't even get me started on the Hertak. They had a lot of everything. Thank god for the Infinity Light Fighter.
Graphics: The graphics are shiny, colorful, and everything except realistic which is fine. Angles on Terran and Nordera ships made them seem low-tech, that assault fighter needs less spikes, and I could swear that I could make the Pillager in Spore if I really tried. The shapes of the capital ships seemed a bit generic all around, sadly, and I never did see a Knight or anything other than a Cyrva MWPS (nor do any other Cyrvan ship models exist) which was disappointing.