Author Topic: Shinemaps development thread [updated weekly!]  (Read 90983 times)

0 Members and 1 Guest are viewing this topic.

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
A bit of patience, please.

New release is uploading as we speak :p

Check the linkies in a while. The new build contains (you're going to be happy, Raa) a full set of textures for the hi-poly Sobek*1, the Hygeia textures*2 and the high-ressed Orion texture*3. Sixty new files total.

-----------------------

 

*1 I'll probably redo the shinemaps for next week - some of the Vasudan textures from FS2 cause pretty bad aliasing, the Sobek textures are one of them. I'll see what I can do without ruining things - but it should look pretty good close up.

*2 Discovered the weird missing support ship texture bug is still there. If I go directly into the techroom, it renders correctly, but if I go in-mission and come back, the textures are invisible again, and all it renders is the shinemap. The original high-res map is from DaB, I've fixed some things I thought sub-optimal.

*3 Some of the textures were already present in just the same size (done by me as I did the Orion), I've partially adapted DaB's maps with a bit of altering here and there, especially on the remade map with the red stripes thingy.
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
w00t. :D
Freelance Modeler | Amateur Artist

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Shinemaps development thread [updated weakly!]
Nice touch with the Erinyes glows. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed

*2 Discovered the weird missing support ship texture bug is still there. If I go directly into the techroom, it renders correctly, but if I go in-mission and come back, the textures are invisible again,
 


Same here, I almost forgot to report it, as I thought it was somehow related to the missing LOD maps.



Quote
Originally posted by Lightspeed

 a bit of altering here and there, especially on the remade map with the red stripes thingy.


Ohhh, I liked this one. :sigh:


Edit: Urgh, what did you do to my support ship map? It looks horrible now.
Did you apply a rock texture to it?


Edit2: Here is my original map, with a new shinemap and all LODs. (DDS, PCX)
Download (Note: The shine maps do not have an altpha channel, so env mapping will be ugly if you checked 'use env alpha channel'!
Please download the bump vesion below, which as an alpha channel.)
« Last Edit: November 07, 2004, 08:27:50 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Shinemaps development thread [updated weakly!]
Screenshots! We demand screenshots!!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Quote
Originally posted by DaBrain

Edit: Urgh, what did you do to my support ship map? It looks horrible now.


Hyarr :p

Tried it in-game? It's optimized for the shinemap.

Oh, and the remade Orion texture looked a bit cartoony from my point of view. Which is about all I changed.



Now that I look at it, I'll change my glowmap, not really happy with the lights.
« Last Edit: November 06, 2004, 01:10:57 pm by 1317 »
Modern man is the missing link between ape and human being.

 

Offline dracom

  • 22
Shinemaps development thread [updated weakly!]
hi, first time post here.

I'd like to say, i've owned FS and FS2 from the time they were both released and just stumbled on to the SCP only a short time ago.  All i can say is nice work guys.

Now.  in relation to this post.

I tryed out your textures.  and i decided to give the High Rez ones a shot even tho there is a warning against causeing large slowdowns.  but oddly.  I see no difference running them on my machine.  played a couple of missions and they act and run just as fast as playing the game without SCP.

Did i install these incorrectly?  i unziped them into my freespace2/data/maps directory.  is this correct?

I am also running FS1 as a mod in my freespace2/fs1 directory.

My main system running this is

Liquid cooled Athlon64 3200 oc/2.3ghz  24/7
1 gig DDR 3200 ram
Radeon 9800 pro  w/ custom bios to greater then 9800XT clocks.

is this system capable of running the high rez glow maps without slowdown?

one other thing.  anyone look into integrating Bump Mapping into the engine?

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Shinemaps development thread [updated weakly!]
Check in the SCP launcher>Features tab that the Enable glow,  specular and JPG, TGA features are all turned on.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Quote
Originally posted by dracom
hi, first time post here.

I'd like to say, i've owned FS and FS2 from the time they were both released and just stumbled on to the SCP only a short time ago.  All i can say is nice work guys.

Now.  in relation to this post.

I tryed out your textures.  and i decided to give the High Rez ones a shot even tho there is a warning against causeing large slowdowns.  but oddly.  I see no difference running them on my machine.  played a couple of missions and they act and run just as fast as playing the game without SCP.

Did i install these incorrectly?  i unziped them into my freespace2/data/maps directory.  is this correct?

I am also running FS1 as a mod in my freespace2/fs1 directory.

My main system running this is

Liquid cooled Athlon64 3200 oc/2.3ghz  24/7
1 gig DDR 3200 ram
Radeon 9800 pro  w/ custom bios to greater then 9800XT clocks.

is this system capable of running the high rez glow maps without slowdown?

one other thing.  anyone look into integrating Bump Mapping into the engine?


It seems you installed correctly. Most people should run the recommended version and the ShineLT build without any bigger slowdowns. However, the highres version should have quite some slowdowns. Try looking at the Lucifer, you should experience heavy slowdowns as compared to none in the recommended version.

The high-res ones are only really there for cutscenes/renders, or future availability, if someone wants to base work on them.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
hey l, im reinstalling fs2 on my  mobo and cpu

i got socket 939 chipset with a 3500+ athlon 64 , 1gb ddr400 and a geforce fx5900

which glowmaps should i get - would the hi-res ones still kill it?

and are the newer shinemaps lt11 included in the all in one scp installer thing?

 

Offline dracom

  • 22
Shinemaps development thread [updated weakly!]
Quote
Originally posted by karajorma
Check in the SCP launcher>Features tab that the Enable glow,  specular and JPG, TGA features are all turned on.


Yep, i have everything on including trueform and env mapping.  and i'm using the Hi rez maps and not showing any slowdowns.  system is running them at the same speeds as the low rez maps.  I'll run fraps here in a sec to see if it shows any noticable difference.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
@ LS I still don't like what you did to the map. All metallic detail is not visible anymore.

Same for the shinemap. It has no highlights, so it just doesn't look like metal.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Shinemaps development thread [updated weakly!]
Quote
Originally posted by dracom
Yep, i have everything on including trueform and env mapping.  and i'm using the Hi rez maps and not showing any slowdowns.  system is running them at the same speeds as the low rez maps.  I'll run fraps here in a sec to see if it shows any noticable difference.


Well if the ships look beautiful, have animated textures and you're still not getting any slowdown I guess you got lucky :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
While trying to fix the shine map I had an idea which turned out quite interessting:

(Bump-)Shine map test (LOD0,env map, DDS DXT5)
Download

Some shots (env mapping on):


NOTE: This effect is hard to catch in shots, I looks better in-game.



This is just a test, but still... The ship really has a structure now.

Although bumpmaps work quite different (a bumpmap looks different), you can achive simliar results.
But there are some problems:

1. Viewed in a certain angle the map will look flat.
2. You can't simulate big/high objects. This requires a differentiation of the light's angle of incidence. The more you
« Last Edit: November 07, 2004, 08:19:24 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Will give it a look as soon as the linky works DaB. I absolutely didn't change the "metallic" detail on the texture though. The shinemap - i'll have a look at it when I rebuild the glows.

Quote
Originally posted by xenobyte6666
hey l, im reinstalling fs2 on my  mobo and cpu

i got socket 939 chipset with a 3500+ athlon 64 , 1gb ddr400 and a geforce fx5900

which glowmaps should i get - would the hi-res ones still kill it?

and are the newer shinemaps lt11 included in the all in one scp installer thing?


No. They're not included anywhere, especially since the mediaVPs went down-hill. :sigh:

And yes, the hi-res ones could kill it. They ARE EVIL. Not meant for ingame use. *hint hint*

I wouldn't install them under any circumstances. The recommended version is by no means a low-res thingy. Low-spec systems should go with the still-frame glowmaps supplied in the main build.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
The link works for me...



And the metallic look is hardly visible anymore. Well, that's no surprise when you just put a "rock-like" looking texture on it, without care for the shading and highlights.
The shinemaps is far too "weak". The armor plates are made of metal and IMHO this means they should be shiny and specular.

Try to get rid of that toy look. Try to invest more time into different kinds of materials. Some armor plates could be more shiny than the other ones.
« Last Edit: November 07, 2004, 03:51:57 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lynx

  • 211
Shinemaps development thread [updated weakly!]
@DaBrain: These "shine-bumpmaps"...Did you jist up the contrast of the shinemap so that details are better visible, or did you actually make the recessed parts darker by hand or what?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

  

Offline dracom

  • 22
Shinemaps development thread [updated weakly!]
Welp,  i ran fraps just to see what the difference is.  looks to me that the only problem with running high rez glow maps is just texture loading.  

I did this test with a mission with the lucifer.

I ran both high and low.  and with low rez i stayed around 85fps at all times (vsync is on)  

now with High rez only thing i saw was lags with loading times.  I averaged 56fps with them on and but only lag was towards when the lucifer first appeared on my screen.  after that i pretty much sustained 85fps with the high rez.

seems the high rez are very capable of being run ingame if someone was to make it so that the maps were pre-cached into main or video memory.  or expand the caching to a larger number.

oh, what program do you use to make the .ani files?
« Last Edit: November 07, 2004, 09:00:51 pm by 2279 »

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
What kind of rig are you running?!
Freelance Modeler | Amateur Artist

 
Shinemaps development thread [updated weakly!]
i tried the high res maps with all features turned on in the launcher - including env mapping etc.. in experimental - it played ok on not huge missions , ie no juggernauts or massive shivan glowy ships.

but tried it on a mission in derelict the one with the subspace tunnel and a lucifer appearing in the middle of it and had severe slowdown.

tried another mission on that just another day campaign piss take thingy - bloody funny btw - knossos portal , and a demon class destroyer - one of them or combination of both completely mutilated my fps - at the point i quit out and installed the recommended ones.