Author Topic: GTB Artemis  (Read 80299 times)

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Offline Hades

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I do think you need to make all the gun-points the same, because it looks weird how it is, especially considering it's a bank of four. Also they are modeled for the high-poly mesh, right? They have way too many polies on them as-is to work for a game-mesh of this ship's size.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

  

Offline Sab0o

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The rest is for you to decide.

I do think you need to make all the gun-points the same, because it looks weird how it is, especially considering it's a bank of four.

Damn, you're right. I guess I'll keep the bottom ones... Guess I should have done my research -.-
« Last Edit: January 12, 2011, 02:38:29 pm by Sab0o »

 

Offline Snail

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Hey, here's an idea, if you eventually make the D.H. version you could use the other guns on it so that your work doesn't go to waste.

 

Offline Rodo

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I see, and to evidence I give in. :yes:
el hombre vicio...

 

Offline Galemp

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Hey, here's an idea, if you eventually make the D.H. version you could use the other guns on it so that your work doesn't go to waste.

:yes: on this idea. Please use the rounded ones for the white Aremis, and the triangular ones for the DH. It would make everything so much better!
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Offline Sab0o

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Lol, I just removed the rounded one[i still have it d/w], but actually I agree, the triangular one would suit the D.H. more. meanwhile, have some upgraded greebles.

 

Offline Kolgena

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I think you could round out the edges of the hollow that houses the guns just a bit, so they're not knife-sharp.

Also, I think you've nailed how far they protrude out. One thing you could do is make the barrels a bit thicker. I think they might be a bit thin considering how big even a subach bolt is. As for polies, the guns could be normal mapped for almost all of those details, so it shouldn't be too big an issue.

Engine exhausts could use a little more detail, if just for times when you disable the bomber.

 

Offline Sab0o

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Okay, what else?

 

Offline Snail

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This just keeps getting awesomer and awesomer. :yes:


I see an opportunity for greeblage and mechanical stuff under the exposed parts of the two wings/side booms where the fins meet the wing.

 

Offline Commander Zane

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Ooh looking good.

 

Offline Hades

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The missile tubes could use some work, and the geometry where the pods connect to the primaries. Other than that, pretty nice job so far.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Kolgena

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If I'm not mistaken, some of those small square missile tubes on the shoulders are (I think) tabled by default to shoot Cyclops. Even if they weren't, this thing still needs to have at least one pair of banks that look like they could fire bombs.


Hmm. Something for you to chew on:

The retail's textures suggest that the big pod greebles extend all the way to the engine exhaust, which makes the whole section look like it's an exposed part of the engine. The current greeble you have is great, and I like it, but I'm thinking what would happen if you added some deeper elements (so the greeble isn't restricted to the surface) and extended it more to the rear, particularly emphasizing some engine structures. I thought of this because I took a long look at your updated greebles, and was reminded of the cooling fins on a motorcycle engine.

I dunno. Now that I read that, it sounds like a lot of work, for not necessarily a result that's much better than what's already there. Doing deeper greebles might also wreck the sleek feel that you've captured so far. Up to you to decide.
« Last Edit: January 12, 2011, 10:59:47 pm by Kolgena »

 

Offline Rodo

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See that little detail on the back fin... where the blue texture is?:



Would it be possible to add that to those two fins sticking down on this model?

Just an idea.

Oh, and I must say this is starting to look so cool :D
el hombre vicio...

 

Offline Kolgena

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Hmm. I'm not sure I'm for adding on an extra vent thing that clearly is absent in both the DH and the Artemis.

 

Offline Snail

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Extra vent thing?

 

Offline Zacam

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The blue details like you see on the Herc being added to the pod/drop bars on the Artemis. The part that looks like it's a vent.
« Last Edit: January 18, 2011, 07:25:57 am by Zacam »
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Offline Nohiki

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The missile tubes could use some work, and the geometry where the pods connect to the primaries. Other than that, pretty nice job so far.
...Which are so tiny, respectively retracted that nobody will recognize it in-game...

 

Offline ION3

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The engine pods on the retail model are less like a rounded cylinder and more ellyptical. You can see that in both the front and top view. I think that adds a lot to it's sleek look.

Another detail: I think in the original the holes where the primaries stick out were slimmer.

One more: You could make one of the primaries on each side upside down.
« Last Edit: January 13, 2011, 01:50:57 pm by ION3 »

 

Offline Aardwolf

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[/lurk]

Just a random idea... since the GTB Artemis and GTF Apollo were made by Han-Ronald Corp., and no other FS2-era fighters were made by them, perhaps you could somehow subtly imitate the Apollo design?

Unless you're too far along now...

Edit: also Artemis was Apollo's sister, so...

[lurk]

 

Offline Shivan Hunter

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are the cables too thick?

On a serious note... polycount? You have an inordinate amount of detail between that greebling and the firing points. None of those details will be visible at greater than 50 meters or so... This thing's going to have to be extremely aggressively LODed.